{"id":991877,"date":"2024-07-29T14:59:03","date_gmt":"2024-07-29T11:59:03","guid":{"rendered":"https:\/\/lonca.com\/?post_type=sektorraporlari&#038;p=991877"},"modified":"2024-07-30T11:14:49","modified_gmt":"2024-07-30T08:14:49","slug":"2023te-abd-medya-ve-eglence-sektorune-ait-20-trend-istatistik-en-buyuk-eglence-sektorleri","status":"publish","type":"sektorraporlari","link":"https:\/\/lonca.com\/en\/sektor-raporlari\/u-s-media-entertainment-industry-trends-2023\/","title":{"rendered":"20 Trending Statistics for the US Media and Entertainment Industry in 2023: The Largest"},"content":{"rendered":"<div data-elementor-type=\"wp-post\" data-elementor-id=\"991877\" class=\"elementor elementor-991877\" data-elementor-post-type=\"sektorraporlari\">\n\t\t\t\t<div class=\"elementor-element elementor-element-1d59bc8 e-flex e-con-boxed e-con e-parent\" data-id=\"1d59bc8\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t\t<div class=\"e-con-inner\">\n\t\t\t\t<div class=\"elementor-element elementor-element-c50f039 elementor-widget elementor-widget-text-editor\" data-id=\"c50f039\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p><b>Media and entertainment industry research summary.<\/b>\u00a0The Media and Entertainment industry is a well-known and growing part of the U.S. economy. As a result, Hollywood is the center of the entertainment world. Here are some notable statistics about the U.S. media and entertainment industry:<\/p><ul class=\"large-bullets\"><li>$1.8 trillion\u00a0<b>1.8 trilyon dolar<\/b>\u00a0to the U.S. economy (7.76%).<\/li><li>ABD Medya ve E\u011flence sekt\u00f6r\u00fc, toplam ABD GSY\u0130H\u2019s\u0131n\u0131n\u00a0<b>%6.9<\/b>\u2018unu olu\u015fturur.<\/li><li>In 2022, the U.S. Media and Entertainment industry employed\u00a0<b>1.4 million<\/b>\u00a0Americans.<\/li><li>The market size of the U.S. Media and Entertainment industry is\u00a0<b>$717 billion<\/b>.<\/li><li>The U.S. Media and Entertainment industry is expected to grow at a\u00a0<b>%8.9<\/b>\u00a0CAGR through 2030.<\/li><li>As of 2021, the global Media and Entertainment market was worth\u00a0<b>$2.2 trillion.<\/b>.<\/li><\/ul><p>For further analysis, we broke the data down as follows:<br \/><b><a href=\"https:\/\/www.zippia.com\/advice\/media-and-entertainment-industry-statistics\/#Media_and_Entertainment_Industry_by_Sector\" target=\"_blank\" rel=\"noopener\">Industry<\/a>\u00a0|\u00a0<a href=\"https:\/\/www.zippia.com\/advice\/media-and-entertainment-industry-statistics\/#Media_and_Entertainment_Industry_Trends_and_Projections\" target=\"_blank\" rel=\"noopener\">Trends and Projections<\/a>\u00a0|\u00a0<a href=\"https:\/\/www.zippia.com\/advice\/media-and-entertainment-industry-statistics\/#Media_and_Entertainment_Industry_by_Streaming_Services\" target=\"_blank\" rel=\"noopener\">Services<\/a><\/b><\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-bc6fff8 elementor-widget elementor-widget-image\" data-id=\"bc6fff8\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"image.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/lonca.com\/wp-content\/uploads\/2024\/07\/how-much-us-gdp-is-media-and-entertainment-industry-1024x576.png\" class=\"attachment-large size-large wp-image-991880\" alt=\"\" srcset=\"https:\/\/lonca.com\/wp-content\/uploads\/2024\/07\/how-much-us-gdp-is-media-and-entertainment-industry-1024x576.png 1024w, https:\/\/lonca.com\/wp-content\/uploads\/2024\/07\/how-much-us-gdp-is-media-and-entertainment-industry-640x360.png 640w, https:\/\/lonca.com\/wp-content\/uploads\/2024\/07\/how-much-us-gdp-is-media-and-entertainment-industry-300x169.png 300w, https:\/\/lonca.com\/wp-content\/uploads\/2024\/07\/how-much-us-gdp-is-media-and-entertainment-industry-768x432.png 768w, https:\/\/lonca.com\/wp-content\/uploads\/2024\/07\/how-much-us-gdp-is-media-and-entertainment-industry-18x10.png 18w, https:\/\/lonca.com\/wp-content\/uploads\/2024\/07\/how-much-us-gdp-is-media-and-entertainment-industry.png 1201w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/>\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-d9a4ed6 elementor-widget elementor-widget-text-editor\" data-id=\"d9a4ed6\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<h2 id=\"general-media-and-entertainment-industry-statistics\" class=\"fancy\">General Media and Entertainment Industry Statistics<\/h2>\nDespite the decline it experienced in 2020, the Media and Entertainment industry still contributes enormous value to the U.S. economy. Here is some general information about the importance of the industry:\n<ul class=\"large-bullets\">\n \t<li><b>The U.S. Arts, Entertainment, and Recreation industry currently has a market size of $307.6 billion.<\/b>\n\nAlthough the market experienced a 36.4% decline between 2019 and 2020, the U.S. Arts, Entertainment, and Recreation industry is moving toward recovery. The current size is still well below the $347.5 billion level reached in 2019, but far above the 2020 low of $221.1 billion.\n\n<img decoding=\"async\" class=\"list-image\" src=\"https:\/\/www.zippia.com\/wp-content\/uploads\/2022\/05\/entertainment-industry-market-size-over-time.jpg\" \/><\/li>\n \t<li><b>Box office revenues fell 81.4% between 2019 and 2020.<\/b>\n\nIn 2019, North American box office revenues reached $11.32 billion. Although there had already been a slight decline from 2019, it cannot compare to the historic drop seen in 2020. Due to the COVID-19 pandemic, box office revenues fell to just $2.1 billion. Total North American box office revenues reached approximately $7.37 billion in 2022, an increase from $4.48 billion in 2021.\n\n<img decoding=\"async\" src=\"https:\/\/www.zippia.com\/wp-content\/uploads\/2022\/11\/north-american-box-office-revenue-over-time.png\" alt=\"Zaman \u0130\u00e7inde Kuzey Amerika Gi\u015fe Gelirleri\" \/><\/li>\n \t<li><b>The United States creates one-third of the global entertainment and media market.<\/b>\n\nDue in part to Hollywood\u2019s popularity and global influence, U.S. films, television programs, broadcast content, music, radio, book publishing, video games, and more have a major cultural impact across the world.\u00a0<a href=\"https:\/\/www.zippia.com\/advice\/biggest-video-game-companies-in-america\/\" target=\"_blank\" rel=\"noopener\">Video games,<\/a>\u00a0and more have a major cultural impact across the world.<\/li>\n \t<li><b>Since 2016, the contribution of the U.S. Media and Entertainment industry to GDP has increased by 5\u20137% annually.<\/b>\n\nMore specifically, growth was regularly around 5.5% before 2020, dropped to 1% in 2020, and by 2021 the sector\u2019s contribution had begun to recover, reaching 7.4%.<\/li>\n<\/ul>\n\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-f955edc elementor-widget elementor-widget-text-editor\" data-id=\"f955edc\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<h2 id=\"Media_and_Entertainment_Industry_by_Sector\" class=\"fancy\">Media and Entertainment Industry by Sector<\/h2>\nThe media and entertainment industries are very broad, whether you are a music fan, a movie enthusiast, or anything in between. With that in mind, here is some information about different sectors within the Media and Entertainment industry:\n<ul class=\"large-bullets\">\n \t<li><b>As of 2022, the U.S. music industry has a market size of $43 billion.<\/b> Calculating the size of the music industry can be difficult because of the many related sub-industries. For example, some of the most valuable segments of the music industry include the recorded music industry ($8.8 billion), the live performance industry ($9.5 billion), and the publishing industry ($1.8 billion).<\/li>\n \t<li><b>As of 2022, the U.S. film industry is worth $91.83 billion. Film entertainment revenues total $25.9 billion.<\/b> While this may seem large, it is actually a 27% decline compared with 2019, when revenues were $35.3 billion. Still, <a href=\"https:\/\/www.zippia.com\/advice\/us-film-industry-statistics\/\" target=\"_blank\" rel=\"noopener\">the film industry<\/a> continued to grow during the pandemic despite movie theater closures. The industry is expected to have a 4.1% compound annual growth rate (CAGR) from 2018 to 2025.<\/li>\n \t<li><b>Five major American studios control more than 60% of total film industry revenue.<\/b> Bunlar aras\u0131nda: Disney (%18,2), NBCUniversal (%16,4), Time Warner (%16,2) ve 21st Century Fox (%12,9) bulunmaktad\u0131r. Hepsi birlikte toplam film end\u00fcstrisi gelirinin yakla\u015f\u0131k %63,7&#8217;sini olu\u015fturur.<\/li>\n \t<li><b>During the pandemic, Hollywood contributed $504 billion to U.S. GDP.<\/b> These include Disney (18.2%), NBCUniversal (16.4%), Time Warner (16.2%), and 21st Century Fox (12.9%). Together, they account for approximately 63.7% of total film industry revenue.<\/li>\n \t<li><b>By 2020, the gaming industry had grown 19 times compared with 2006.<\/b> In 2006, <a href=\"\/en\/was worth around $8 billion, but that figure has now reached $160 billion. Much of this increase may be attributed to the boom in mobile gaming, which makes up about 45% of the industry\u2019s total value.\/\" target=\"_blank\" rel=\"noopener\">the gaming industry<\/a> was worth around $8 billion, but that figure has now reached $160 billion. Much of this increase may be attributed to the boom in mobile gaming, which makes up about 45% of the industry\u2019s total value.<\/li>\n \t<li><b>The U.S. TV broadcasting industry has a market size of $63.2 billion.<\/b> However, compared with other sectors, the industry has grown relatively slowly. For example, the market size is expected to grow by only 0.6% in 2022.<\/li>\n \t<li><b>The U.S. book publishing industry has a market size of $26.8 billion.<\/b> While it is not the smallest sector, it is one of the fastest-shrinking. In fact, with a growth rate of -3% through 2022, <a href=\"https:\/\/www.zippia.com\/advice\/how-to-calculate-growth-rate\/\" target=\"_blank\" rel=\"noopener\">b\u00fcy\u00fcme oran\u0131<\/a> it is one of the only entertainment and media sectors projected to show negative growth.<\/li>\n<\/ul>\n\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-5758ae8 elementor-widget elementor-widget-text-editor\" data-id=\"5758ae8\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<h2 id=\"Media_and_Entertainment_Industry_Trends_and_Projections\" class=\"fancy\">Media and Entertainment Industry Trends and Projections<\/h2>\nAlthough the Media and Entertainment industry has not fully recovered from the COVID-19 pandemic, it has rebounded significantly. In addition, this growth is expected to remain strong in the coming years. According to research:\n<ul class=\"large-bullets\">\n \t<li><b>Between 2012 and 2022, the U.S. Media and Entertainment industry\u2019s market size grew by 15%.<\/b>\n\nOf course, this includes the 2020 downturn, which significantly reduced total growth. For example, the industry grew 30% between 2012 and 2019 (from $267.5 billion to $347.5 billion). However, between 2019 and 2020, the market size declined by 36.4%, reducing the overall growth rate.<\/li>\n \t<li><b>Between 2019 and 2023, U.S. Media and Entertainment digital ad spending is expected to increase by 81%.<\/b>\n\nDigital ad spending has become increasingly popular within the industry. In 2019, digital ad spending for the media and entertainment industry was $14.6 billion, but by 2023 that figure is expected to reach $26.5 billion.\n\n<img decoding=\"async\" class=\"list-image\" src=\"https:\/\/www.zippia.com\/wp-content\/uploads\/2022\/05\/entertainment-_-media-digital-ad-spending.jpg\" \/><\/li>\n \t<li><b>The U.S. Media and Entertainment industry is expected to be worth $825 billion by 2023.<\/b>\n\nThe industry is currently worth $717 billion, which reflects a 15% year-over-year increase in value. This shows that the industry continues to recover from the effects of the pandemic.<\/li>\n \t<li><b>The global Media and Entertainment industry is expected to reach $2.6 trillion by 2025.<\/b>\n\nThe industry is currently valued at $2.2 trillion, which represents an 18.2% increase over the next few years. All things considered, the U.S. is expected to remain the industry <a href=\"https:\/\/www.zippia.com\/leader-jobs\/jobs\/\" target=\"_blank\" rel=\"noopener\">leader<\/a> through 2025.<\/li>\n<\/ul>\n\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-6f114d2 elementor-widget elementor-widget-text-editor\" data-id=\"6f114d2\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<h2 id=\"Media_and_Entertainment_Industry_by_Streaming_Services\" class=\"fancy\">Media and Entertainment Industry by Streaming Services<\/h2>\nNew technologies are constantly reshaping old industries, and the Media and Entertainment industry is no exception. In just the last decade, <a href=\"https:\/\/www.zippia.com\/advice\/live-streaming-statistics\/\" target=\"_blank\" rel=\"noopener\">the streaming services<\/a> s industry has exploded. Here are the facts:\n<ul class=\"large-bullets\">\n \t<li><b>OTT annual video revenue is projected to reach $316.1 billion in 2023.<\/b>\n\nAnd with no signs of slowing, annual revenue is expected to reach $427.8 billion in 2026 and $462.9 billion in 2027.<\/li>\n \t<li><b>As of 2022, 55.1% of Americans have canceled their cable subscriptions.<\/b>\n\nFor the first time, a majority of Americans have abandoned cable. This trend has accelerated since 2021, when 27% of households decided to cut the cord.<\/li>\n \t<li><b>Video streaming accounts for 82% of internet video traffic as of 2022.<\/b>\n\nToday, online video services such as Netflix, YouTube, and Hulu dominate internet usage. Four out of five internet users watch video.<\/li>\n \t<li><b>The average American watches content on four streaming services.<\/b>\n\nIn general, Americans use multiple streaming services at the same time. In fact, the average U.S. household spends $47 per month on streaming subscriptions, while the average cost of one service is only $8.50 per month.<\/li>\n \t<li><b>77% of Gen Z spends more time watching streaming services than on other platforms.<\/b>\n\nIn general, the likelihood of watching streaming services decreases as demographics age. For example, 74% of Millennials watch streaming services the most, compared with 66% of Gen X and only 40% of Baby Boomers.<\/li>\n<\/ul>\n\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-80e7e27 elementor-widget elementor-widget-text-editor\" data-id=\"80e7e27\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<h2 id=\"media-and-entertainment-industry-statistics-faq\" class=\"fancy\">Media and Entertainment Industry Statistics FAQ<\/h2>\n<ol class=\"ordered-list-large\">\n \t<li class=\"ordered-list-large-item\"><b><a href=\"https:\/\/www.zippia.com\/answers\/how-big-is-the-us-media-and-entertainment-industry\/\" target=\"_blank\" rel=\"noopener\">How big is the U.S. Media and Entertainment industry?<\/a><\/b>\n\n<b>The U.S. Media and Entertainment industry is very large.<\/b>\u00a0Overall, its market size is $717 billion, and its GDP is larger than that of 162 countries worldwide. For this reason, the industry is very broad, comprehensive, and a major employer, with 1.4 million employees.<\/li>\n \t<li class=\"ordered-list-large-item\"><b>What is the largest sector in the U.S. Media and Entertainment industry?<\/b>\n\n<b>Streaming services are by far the largest sector in the U.S. Media and Entertainment industry.<\/b>\u00a0In total, annual video revenue is projected to reach $316.1 billion in 2023 and $462.9 billion by 2027. In comparison, other major sectors include Music ($43 billion), Film ($91.83 billion), Gaming ($160 billion), TV Broadcasting ($63.2 billion), and Book <a href=\"https:\/\/www.zippia.com\/advice\/largest-publishing-companies\/\" target=\"_blank\" rel=\"noopener\">Publishing<\/a> ($26.8 billion). Four of these sectors combined would need to equal the size of streaming.<\/li>\n \t<li class=\"ordered-list-large-item\"><b><a href=\"https:\/\/www.zippia.com\/answers\/what-is-the-growth-rate-of-the-us-media-and-entertainment-industry\/\" target=\"_blank\" rel=\"noopener\">What is the growth rate of the U.S. Media and Entertainment industry?<\/a><\/b>\n\n<b>The U.S. Media and Entertainment industry is projected to have a steady CAGR of 8.9% through 2030.<\/b>\u00a0In other words, the market size of the U.S. Media and Entertainment industry grew 15% between 2012 and 2022, including the 2020 decline. However, not every sector grows equally. Some sectors, such as gaming and streaming, are expanding quickly, while others, like TV broadcasting, are growing slowly. In addition, the book publishing sector has generally shown negative growth, making it an exception.<\/li>\n<\/ol>\n\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-6545901 elementor-widget elementor-widget-text-editor\" data-id=\"6545901\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<ol class=\"ordered-list-large\">\n \t<li class=\"ordered-list-large-item\"><b><a href=\"https:\/\/www.zippia.com\/answers\/what-percentage-of-the-us-economy-is-the-media-and-entertainment-industry\/\" target=\"_blank\" rel=\"noopener\">How much of the U.S. economy is made up of the Media and Entertainment industry?<\/a><\/b>\n\n<b>Approximately 6.9% of U.S. GDP comes from the Media and Entertainment industry.<\/b>\u00a0This share appears to be increasing, since the industry\u2019s contribution to GDP has grown between 5% and 7% annually since 2016. More specifically, growth was around 5.5% before 2020, dropped to 1% in 2020, and by 2021, the industry\u2019s contribution had started to recover, reaching 7.4%.<\/li>\n \t<li class=\"ordered-list-large-item\"><b><a href=\"https:\/\/www.zippia.com\/answers\/what-is-the-biggest-company-in-the-media-and-entertainment-industry\/\" target=\"_blank\" rel=\"noopener\">Who is the largest company in the Media and Entertainment industry?<\/a><\/b>\n\n<b>The largest company in the Media and Entertainment industry is Comcast, with $105.6 billion in revenue and $11.5 billion in net income.<\/b>\u00a0Comcast is a massive Media and Entertainment company that includes AT&amp;T Broadband, NBCUniversal, Sky, DreamWorks Animation, and XUMO. Aside from Comcast, other leading companies by revenue include The Walt Disney Co. ($69.7 billion), Charter Communications Inc. ($46.6 billion), ViacomCBS Inc. ($32.8 billion), and Netflix Inc. ($22.6 billion).<\/li>\n \t<li class=\"ordered-list-large-item\"><b><a href=\"https:\/\/www.zippia.com\/answers\/how-competitive-is-the-media-and-entertainment-industry\/\" target=\"_blank\" rel=\"noopener\">How competitive is the Media and Entertainment industry?<\/a><\/b>\n\n<b>The Media and Entertainment industry is highly competitive.<\/b>\u00a0Despite the many sectors within the industry, each faces similarly difficult competition. The reason for this is that the nature of jobs in this industry differs from many other types of work. For example, if a person studies to become a doctor or lawyer, they will most likely enter one of those professions. There will always be demand for doctors and lawyers, and their education strongly supports their skills. Similarly, if someone wants to become an electrician, they only need training for that job. However, creative training for the entertainment industry is nearly impossible without natural skill, whether for actors, musicians, or writers. Therefore, demand in the entertainment industry depends on public taste and social preferences rather than essential societal needs. In that sense, reaching the top in one of these fields can be very difficult, but also highly rewarding.<\/li>\n<\/ol>\n\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-10f269d elementor-widget elementor-widget-text-editor\" data-id=\"10f269d\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<h2 id=\"conclusion\" class=\"fancy\">Conclusion<\/h2>\nIt is impossible to underestimate how large the Media and Entertainment industry is, with a market size of $717 billion and making up 6.9% of U.S. GDP. As a result, we interact every day with streaming services, TV, games, music, books, and other essential elements of the industry. Overall, after taking a major revenue and market-size hit in 2020, the U.S. Media and Entertainment industry has continued to grow. In addition, based on the projected 8.9% CAGR through 2030, we can expect the industry to reach the high hundreds of billions of dollars or even exceed one trillion dollars by the end of the decade.\n\n<h2 id=\"sources\" class=\"fancy\">Sources:<\/h2>\n<ol class=\"ordered-list-large\">\n \t<li class=\"ordered-list-large-item\">BLS. \u201c<span data-id=\"1705484385.96\">BLS. \u201cOccupational Employment and Wages, May 2020.\u201d<\/span>Accessed March 30, 2022.<\/li>\n \t<li class=\"ordered-list-large-item\">SelectUSA. \u201c<a href=\"https:\/\/www.selectusa.gov\/media-entertainment-industry-united-states\" target=\"_blank\" rel=\"noopener\">Media and Entertainment Spotlight.<\/a>Accessed March 30, 2022.<\/li>\n \t<li class=\"ordered-list-large-item\">Statista. \u201c<a href=\"https:\/\/www.statista.com\/statistics\/237749\/value-of-the-global-entertainment-and-media-market\/\" target=\"_blank\" rel=\"noopener\">Value of the global entertainment and media market from 2011 to 2025.<\/a>Accessed March 30, 2022.<\/li>\n \t<li class=\"ordered-list-large-item\">IW. \u201c<a href=\"https:\/\/www.ibisworld.com\/industry-statistics\/market-size\/arts-entertainment-recreation-united-states\/\" target=\"_blank\" rel=\"noopener\">Arts, Entertainment and Recreation in the U.S. \u2013 Market Size 2002\u20132027<\/a>Accessed March 30, 2022.<\/li>\n \t<li class=\"ordered-list-large-item\">Statista. \u201c<a href=\"https:\/\/www.statista.com\/statistics\/187069\/north-american-box-office-gross-revenue-since-1980\/\" target=\"_blank\" rel=\"noopener\">Box office revenue in the U.S. and Canada from 1980 to 2021.<\/a>Accessed March 30, 2022.<\/li>\n \t<li class=\"ordered-list-large-item\">Pepperdine. \u201c<a href=\"https:\/\/digitalcommons.pepperdine.edu\/cgi\/viewcontent.cgi?article=1027&amp;context=graziadiowps#:~:text=From2016to2019the,20212025Forecast.\" target=\"_blank\" rel=\"noopener\">MEDIA Report: Media &amp; Entertainment Data in America from 2016 to 2022.<\/a>Accessed March 30, 2022.<\/li>\n \t<li class=\"ordered-list-large-item\">Statista. \u201c<a href=\"https:\/\/www.statista.com\/statistics\/298190\/music-industry-revenue-usa\/\" target=\"_blank\" rel=\"noopener\">Recorded music industry revenues in the U.S. from 2009 to 2020.<\/a>Accessed March 30, 2022.<\/li>\n \t<li class=\"ordered-list-large-item\">Grand View Analysis. \u201c<a href=\"https:\/\/www.grandviewresearch.com\/industry-analysis\/movies-entertainment-market\" target=\"_blank\" rel=\"noopener\">Film and Entertainment Market<\/a>Accessed March 30, 2021<\/li>\n \t<li class=\"ordered-list-large-item\">Raise Your Skillz. \u201c<a href=\"https:\/\/raiseyourskillz.com\/gaming-industry-vs-other-entertainment-industries-2021\/\" target=\"_blank\" rel=\"noopener\">Gaming Industry vs. Other Entertainment Industries (2021).<\/a>Accessed March 30, 2021<\/li>\n \t<li class=\"ordered-list-large-item\">IW. \u201c<a href=\"https:\/\/www.ibisworld.com\/industry-statistics\/market-size\/television-broadcasting-united-states\/#:~:text=Whatisthemarketsize,is63.2bnin2022.\" target=\"_blank\" rel=\"noopener\">Television Broadcasting in the U.S. \u2013 Market Size 2005\u20132027.<\/a>Accessed March 30, 2022.<\/li>\n \t<li class=\"ordered-list-large-item\">Soundcharts. \u201c<a href=\"https:\/\/soundcharts.com\/blog\/us-music-market-overview\" target=\"_blank\" rel=\"noopener\">Music Market in General Terms: Size of the U.S. Music Industry.<\/a>Accessed March 30, 2022.<\/li>\n \t<li class=\"ordered-list-large-item\">eMarketer. \u201c<a href=\"https:\/\/www.emarketer.com\/content\/us-media-entertainment-digital-ad-spending-forecast-2021\" target=\"_blank\" rel=\"noopener\">U.S. Media and Entertainment Digital Ad Spending Forecast 2021.<\/a>Accessed March 30, 2022.<\/li>\n \t<li class=\"ordered-list-large-item\"><a href=\"https:\/\/www.zippia.com\/prn-jobs\/jobs\/\" target=\"_blank\" rel=\"noopener\">PRN<\/a>. \u201c<a href=\"https:\/\/www.prnewswire.com\/news-releases\/the-global-entertainment--media-em-revenue-projected-to-reach-us2-6-trillion-in-2025--301429665.html\" target=\"_blank\" rel=\"noopener\">Music Market in General Terms: Size of the U.S. Music Industry.<\/a>Accessed March 30, 2022.<\/li>\n \t<li class=\"ordered-list-large-item\">Statista. \u201c<a href=\"https:\/\/www.statista.com\/outlook\/amo\/media\/tv-video\/ott-video\/worldwide\" target=\"_blank\" rel=\"noopener\">OTT Video.<\/a>Accessed March 30, 2022.<\/li>\n \t<li class=\"ordered-list-large-item\">Forbes. \u201c<a href=\"https:\/\/www.forbes.com\/sites\/dbloom\/2021\/01\/12\/cord-cutting-to-accelerate-in-2021-with-27-percent-of-cable-households-disconnecting\/?sh=17d25c2b3a6e\" target=\"_blank\" rel=\"noopener\">Cord Cutting Is Accelerating in 2021, 27% of Cable Households Are Cutting the Cord.<\/a>Accessed March 30, 2022.<\/li>\n \t<li class=\"ordered-list-large-item\">Insider. \u201c<span data-id=\"1691387361.31\">Video will make up the majority of internet traffic by 2021.<\/span>Accessed March 30, 2022.<\/li>\n \t<li class=\"ordered-list-large-item\">Vindicia. \u201c<a href=\"https:\/\/vindicia.com\/company\/in-the-news\/how-many-streaming-video-services-does-average-person-subscribe\/\" target=\"_blank\" rel=\"noopener\">How many streaming video services does the average person subscribe to?<\/a>Accessed March 30, 2022.<\/li>\n \t<li class=\"ordered-list-large-item\">eMarketer. \u201c<a href=\"https:\/\/www.emarketer.com\/content\/us-adults-across-age-groups-prefer-streaming-services-cable-tv\" target=\"_blank\" rel=\"noopener\">U.S. adults by age group subscribing to streaming services or cable TV.<\/a>Accessed March 30, 2022.<\/li>\n \t<li class=\"ordered-list-large-item\">The Hollywood Reporter. \u201c<a href=\"https:\/\/www.hollywoodreporter.com\/business\/business-news\/hollywood-creative-industries-add-504-662691\/\" target=\"_blank\" rel=\"noopener\">Hollywood and the Creative Industries Added $504 Billion to U.S. GDP.<\/a>Accessed March 30, 2022.<\/li>\n \t<li class=\"ordered-list-large-item\">Statista. \u201c<a href=\"https:\/\/www.statista.com\/statistics\/187069\/north-american-box-office-gross-revenue-since-1980\/\" target=\"_blank\" rel=\"noopener\">Box office revenue in the U.S. and Canada from 1980 to 2022.<\/a>\u00a013 Mart 2023 tarihinde eri\u015fildi.<\/li>\n \t<li class=\"ordered-list-large-item\">Statista. \u201c<a href=\"https:\/\/www.statista.com\/outlook\/amo\/media\/tv-video\/ott-video\/worldwide\" target=\"_blank\" rel=\"noopener\">OTT Video.<\/a>\" Accessed March 13, 2023.<\/li>\n \t<li class=\"ordered-list-large-item\">IIPA. \u201c<span data-id=\"1712123279.2\">Copyright Industries in the U.S. Economy 2022 Report.<\/span>\" Accessed March 13, 2023.<\/li>\n<\/ol>\n\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>","protected":false},"excerpt":{"rendered":"<p>Medya ve e\u011flence sekt\u00f6r\u00fc ara\u015ft\u0131rma \u00f6zeti.\u00a0Medya ve E\u011flence sekt\u00f6r\u00fc, ABD ekonomisinin bilinen ve geli\u015fen bir par\u00e7as\u0131d\u0131r. Sonu\u00e7ta, Hollywood e\u011flence evreninin merkezidir. \u0130\u015fte ABD medya ve e\u011flence sekt\u00f6r\u00fcne dair baz\u0131 dikkat \u00e7ekici istatistikler: Temel telif hakk\u0131 end\u00fcstrileri ABD ekonomisine\u00a01.8 trilyon dolar\u00a0(7.76%) katk\u0131 sa\u011flar. ABD Medya ve E\u011flence sekt\u00f6r\u00fc, toplam ABD GSY\u0130H&#8217;s\u0131n\u0131n\u00a0%6.9&#8216;unu olu\u015fturur. 2022 y\u0131l\u0131nda Medya ve&#8230;<\/p>","protected":false},"featured_media":991878,"template":"","sektor-rapor-kategorileri":[221],"class_list":["post-991877","sektorraporlari","type-sektorraporlari","status-publish","has-post-thumbnail","hentry","sektor-rapor-kategorileri-amerikada-eglence-sektoru-sektor-raporlari"],"acf":[],"_links":{"self":[{"href":"https:\/\/lonca.com\/en\/wp-json\/wp\/v2\/sektorraporlari\/991877","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/lonca.com\/en\/wp-json\/wp\/v2\/sektorraporlari"}],"about":[{"href":"https:\/\/lonca.com\/en\/wp-json\/wp\/v2\/types\/sektorraporlari"}],"version-history":[{"count":22,"href":"https:\/\/lonca.com\/en\/wp-json\/wp\/v2\/sektorraporlari\/991877\/revisions"}],"predecessor-version":[{"id":991926,"href":"https:\/\/lonca.com\/en\/wp-json\/wp\/v2\/sektorraporlari\/991877\/revisions\/991926"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/lonca.com\/en\/wp-json\/wp\/v2\/media\/991878"}],"wp:attachment":[{"href":"https:\/\/lonca.com\/en\/wp-json\/wp\/v2\/media?parent=991877"}],"wp:term":[{"taxonomy":"sektor-rapor-kategorileri","embeddable":true,"href":"https:\/\/lonca.com\/en\/wp-json\/wp\/v2\/sektor-rapor-kategorileri?post=991877"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}